Monday, 30 May 2011

27th of may

ok show now its been over a week and finaly the first scene is render. it was such a slow processes to render out that render pass, had to cancelled the batch render after 9 frames or the scene went red. i had to render -140 to 265 with kid1 character set then 265 to 400 with kid 2 that a lot of time i had to open and close Maya and set everything again after 9 frames.

Monday, 23 May 2011

monday the 23 may

today was not a good day for me.

first of all my maya leience run out, i rember dan sayin3g about changing the clocks would work but nope tha did happen, in the end after a few hours i sorted it and moved on rendering scene 1 shot 1

but due to how the file is cerupet we need to use a special code in maya script editor which alow u to render from the render view. this is the only wy we can render the shot out the only problem is that after 9 frame its would go like you see it all hightlighted red.

( this is the code) which keith found

// Batch rendering workaround - John Mather (NextDesign)
string $filename = "ContainmentSHOT1 2";
string $cameraName = "Test:SHOT1";

int $startFrame = 108;
int $endFrame = 234;

string $directory = (`workspace -q -rd` + "images/");

for ($i = $startFrame; $i <= $endFrame; $i++)
currentTime $i;

// Old version
// render -x `getAttr defaultResolution.width` -y `getAttr defaultResolution.height` $cameraName;

// New version - supports MR and other renderers!
renderWindowRender redoPreviousRender renderView;

string $concatFilename = $directory + $filename + "." + $i;

if (`getApplicationVersionAsFloat` >= 2011)
// Thanks to nowayfra on creativecrash for his workaround
catch(eval(renderWindowSaveImageCallback ("render view", $concatFilename, `getAttr defaultRenderGlobals.imageFormat`)));
renderWindowSaveImageCallback ("render view", $concatFilename, `getAttr defaultRenderGlobals.imageFormat`);

print ("Saved " + $concatFilename + "\n");

probs with maya

dans fault about date

render probles

got code rendders like 8 frames a ago

presentation take two

joe is here

Joe Steel decided to cut his film, which is a shame because i really liked the story and i was working on it producing the lighting for the bench to look like it was really in the shot. but then he asked if he could work with us on the Deep.

And Produce a 3D trailer for the film, which is very exciting because i think we are the first group from animation to use the 3d Technique with is booming at the moment.

i think Joe is a great asset to the team and he is also very good at comping so hopefully he can help with this nearer the end of the project.

we are the A team

Animation time

i am animating shots 35 36 and 9+11.
shot 9 and 11 are a continues shot with a cut to a close up of the character which is a long shot of the kid swimming the large void of sea.

shot 35 and 36 are interior of the sub, when the kid is siting down on the sit and the other is a behind mid shot, when the kid relies he is missing some of the photos.

im not very confinedent in my animating skills, some im glad i was still given some shots to work on this shots are to a standard i am happy to working on,

town outhouse

we begain working on the town scene for the opening of the animation lucky enought andy already had a scene he produced, which will be the bulk of the shot keith had produced the pontoon. i deisde to model a outhouse,


Air tank

i asked andy if i could model something for the film which could be added to my portfolio, he said i could model the airtank the kid uses, he drew a ruff design and i got to work which that,

i also uv maped the tank but i dont think it will be final design, there are better textural in the group then me and i understand that.



we had a incerdent with clym, me and ad found out he was sending email to mike about he didn't find andy was good at directing which i think is crazy, we decided to arrange a meeting ith clym myself andy fahran and keith we talked about why he thought this thing and said he could of come to us if he had any point.

but i did find it really hard to have a conversation with him he come across rude in my eyes if Andy was speaking he would but in and talk over him, and in the end we was going round in circuits, we decided we could try and be more viocal to the group about tasks, which i didn't really understand when the facebook book is a major way of keeping in compact with each other, and me and andy are always in lesson which is when we do talk to the team.

overall i felt we toke it very professional and im proud of andy in the way he acted throughtout the whole thing, seeing as what the whole meeting was about.

my throught on clym now are as a freelancer he got to do the rigging thats what andy picked him for he has completed that task to a standard. he is doing everyone elses rigs so if we have trouble with the rig we will contact him, but i dont think we need him as much in the 3rd term.

Friday, 20 May 2011

modeling problems

modeling camera

23th feb to the 2 of

after seeing emmas concepts for the camera, i know i wanted to model is aswell, i tryed to get as close to the concept but i change element which i felt were needed. this is the design i come out with

Wednesday, 18 May 2011

rorys lighting

so Rory asked if i could help him with some lighting for his short trailer he is producing for the end of year.

the only screen he had model at this time is the out door shot of the museum, path and trees. the style was very stylised with simply shapes and colours,

he wanted to use the physic sun and sky shaded in maya, which is a good choose and it would complement his scene very well. i had to see what looked best as in the case of shadows and the angle the sun is coming from would it be morning or evening?

here is some screen grab on what i was working with the first images is the default when using PS&S a very bright wash out look.

After playing with the gamma and angle of the sun i was casting some nice shadows, but it produced this ruff shadows on the curb of the road. maybe if i increased the filter size i would get a smoother result.

also produced a very quick time lapes of the PS&S to show the different shadows and lighting options with this simply lighting set up

Bump maps and walls

digital turot s



locker Room

i have also been working on the locker room eviroment from my pitch ninja academy im working on this because i wanted to add to my show-reel and i was always hoping maybe in the summer, this could be produced so ive been working towards this. i based it on my original drawing for the presentation which is this one

i work on this for a few hours and come out with a simply but effect resulit i could easyly use this after this degree i will model the dojo and maybe see if i can get a crew together to work on it.


digital totours

first video

bandanda did to 500 polys